Jul 31, 2005, 11:18 PM // 23:18 | #1 |
Ascalonian Squire
Join Date: May 2005
Location: Illinois
Guild: The Black Talon
Profession: Mo/R
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Mo/R Help
OK, I've had my Mo/R ever since I got GW, and I don't want to change my secondary until I know how to get the best of what I have now. I was wondering what skills and attributes I could combine to do some good damage dealing alongside smiting prayers, since I don't want to be a healer. I mostly want to do this so I can prove all the people that say: "YOUR A PRIMARY MONK HEAL US FFS!" wrong. Also I'm not looking for people to just dismiss the idea, post something consrtuctive even if you DO think it's a bad combo.
NOTE: If I sound like an ass, I didn't mean to, it just kinda happens, I just see this having some potential for some reason. |
Aug 01, 2005, 12:28 AM // 00:28 | #2 |
Lion's Arch Merchant
Join Date: Apr 2005
Guild: Moa Birds [MB]
Profession: Mo/N
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My favorite Smiting combo is Mo/W. Equip a sword, get max smiting and line up these skills.
Smiting 16 Divine Favor 10 Protection 8 Balthazar's Spirit, Zealot's Fire, Flurry, Watch Yourself, Reversal of Fortune, basically a bunch of minimal recast time skills to spam on yourself. Balt's Spirit is for Energy and Adrenaline gain. Zealot's is your main source of damage. And the rest~ ~~~~~~~~~~~~~~~~~~~~~~ Alternatively, instead of Zealoting off yourself. You can use Draw Condition on a Warrior. And stack Balthazar's Aura on him for more damage. This way the warrior is doing all the running for you and Draw Condition has no recast time. |
Aug 01, 2005, 12:45 AM // 00:45 | #3 |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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I'm not overly thrilled with the combo myself, but I've got some ideas for you:
- Try using Kindle Arrows or Apply Poison to beef up your phisical attack. - Don't bother with Divine Favor, it will not help you. - DO use Troll Ungent, as it may be better for healing yourself. - Stay away from Rebirth if you value your Energy. Rebirth is great under the right circumstances, but you're going to need all the Energy you can get. - Protection Prayers might be a viable option, and should supplement any stances you use. - Go with Bows rather than Wands or Staves. I say this because you'll probably want some nice phisical damage to suppliment your magical damage, and bows are the way to go with that. - Don't bother with a pet. To effectivly use a pet, it costs at least 4 skill slots, 5 maybe. Plus, you don't want all your skills to go away suddenly when your pet bites the dust, right? - Inform the party ahead of time that you're not a healer. This lets them know not to rely on you, and gets most problems fixed before they start. Basicly, figure out what kinds of weapons you want to use, and set up your skills and attribute points accordingly. |
Aug 01, 2005, 01:00 AM // 01:00 | #4 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Use traps, flame and barbed specifically. Traps use wilderness survival so you could also use skills like: serpents quickness (shorten the long recast on traps and smiting skills) troll ungent (possibly the best heal in the game) natures renewal (why not?) along with apply poison or kindle arrows or whatever.
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Aug 01, 2005, 01:06 AM // 01:06 | #5 |
Jungle Guide
Join Date: May 2005
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mo/r is probably the weakest combo in the game
traps can work but thats generally only for warriors and i believe theres several more effective ways to null out warriors and i dont know how you can say troll ungent is one of the best heals in the game considering its horrible casting speed and you cant cast it on an ally |
Aug 01, 2005, 01:18 AM // 01:18 | #6 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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oh yes, self heal...but he said he wasnt a healing monk, why would he want to heal people anyways?
For me, troll ungent heals for 100 health per energy and costs 2 energy...doesnt get better than that... and traps are good against anyone, not just warriors as narrow minded people believe. Just set them before people get there and scoot back, not a very hard concept. I play a trapper without marksmanship and I end up getting the majority of the kills on my team. just remember to stack as many traps in 1 place as you can. and there is no such thing as a weak monk, even without running skills from any other class, they can be a bigger pain than the whole team combined. |
Aug 01, 2005, 01:21 AM // 01:21 | #7 |
Ascalonian Squire
Join Date: Jun 2005
Location: Ontario, Canada
Profession: Mo/R
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I'm currently running with a Poison + Smiting Mo/Ra... Never had any problems with it and as long as you warn people ahead of time, its pretty easy to get into groups. For the most part I use a bow to poison and then lay into the enemy with smiting spells. I can generally keep myself healed...and once in a while I change up my skills and add in some traps. But traps don't suit me as well as poison+smite.
If you need any help in game with your build, feel free to PM me... IGN - Zen Atos |
Aug 01, 2005, 01:27 AM // 01:27 | #8 | |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Quote:
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Aug 01, 2005, 03:52 AM // 03:52 | #9 |
Ascalonian Squire
Join Date: May 2005
Location: Illinois
Guild: The Black Talon
Profession: Mo/R
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Thanks guys these are some great ideas, one weird thing though, I had apply poison, but I didn't use it right away, I came back to try it and it was gone. Anybody know what's goin' on here? I've even gone to skill trainers and I can't find it. I'll PM you some time tonight if you're on Zen. IGN: Chairon Morningstar
Last edited by Broken181; Aug 01, 2005 at 03:55 AM // 03:55.. |
Aug 01, 2005, 04:02 AM // 04:02 | #10 |
Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Its avalible from Captian Greywind at the Ascalon settlement in Krtya.
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Aug 01, 2005, 04:34 AM // 04:34 | #11 |
Ascalonian Squire
Join Date: May 2005
Location: Illinois
Guild: The Black Talon
Profession: Mo/R
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Thanks for the info Rahl, It's still weird that it would just disappear though.
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Aug 01, 2005, 06:08 AM // 06:08 | #12 |
Banned
Join Date: May 2005
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Mo/R will probably start getting popular soon. Melandru's Resilience is one of those spells that synergize perfectly with the ever popular Quickening Zephyr. Add in Draw Conditions, and you have absolutely ridiculous energy regeneration.
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Aug 01, 2005, 08:28 AM // 08:28 | #13 |
Academy Page
Join Date: Jul 2005
Guild: raging crusaders
Profession: R/Mo
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You wanna be a mo/r so u can wield a bow and kick ass
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